Bakurani is a WARDOGS map covered by the community terrain reference below. The checked dataset records five tower markers and a coordinate extent of X 23.35–133.60, Y 19.34–129.65. These are a dated community snapshot; compare them with the Bakurani map displayed in your match.

Read Bakurani's terrain

Bakurani terrain reference with a north-south road corridor, settlements to the south and ridges around the edges.
Bakurani terrain reference. North is at the top. The image covers the recorded coordinate bounds; live objectives and tower markers are not overlaid.Image source: BULKHEAD; community map imagery by Apollyon

The image shows a long north-south road corridor through the middle, with a denser spread of buildings and fields in the lower half. Branching roads link those settlements, while ridges and pale water features help distinguish the outer areas. Use two visible features together, such as a road junction and a nearby building cluster, when matching a position to the game.

Terrain detail alone does not show which approach is currently safe. A road visible here can be exposed to another team in your match. Find the active objective first, then compare the approaches rather than assuming the centre of this image is your destination.

Locate the five recorded towers

Recorded markerGame XGame Y
Tower 180.5269.85
Tower 277.1970.00
Tower 377.1973.44
Tower 483.6472.85
Tower 582.2268.41

The marker positions come from the community dataset and are converted to its displayed game-coordinate scale. For example, the source's stored X value of 8052 metres becomes game X 80.52. This conversion avoids presenting a raw metre value as a game coordinate.

Tower 2 and Tower 3 share X 77.19; Tower 3 is farther north. Tower 5 has the lowest Y in this list. Those relationships can help distinguish nearby markers, but the list does not establish the number of towers you must capture or a valid terminal code. Check the current objective and read the tower interaction guide for those separate mechanics.

Match coordinates before travelling

The recorded scale is 100 metres per coordinate unit, so a change of 0.01 is one metre along an axis. Preserve both decimal places and the X/Y order when sharing a position. The surrounding source image covers more ground than the calibrated bounds; a visible patch of terrain outside those limits is not proof that it is playable.

If the game map disagrees with this reference, first confirm the map name and then use the live display. Do not carry Bakurani positions into Ozeti, or treat the fixed image as a current Control Zone. This page records the data checked on 9 September 2026 and does not track server state.